Posts Tagged ‘writing games’
Posted on November 23, 2009 - by Monica Valentinelli
Guidelines and Rules for the December Writing Marathon
In my previous post entitled Who’s Up for a December Writing Marathon? Some Proposed Rules, I offered some generic guidelines to see what you might think. Because December is a little over a week away, I’d like to share with you the specifics of this marathon.
Posted on September 11, 2008 - by Monica Valentinelli
How Genre Affects Game Design
Like pulp? How about horror? Superheroes? Awesome. I bet that many of you who are reading my blog have had great ideas for stories or games based on a popular genre. With fiction, you probably already write using techniques to affect the pacing, mood and feel of your story to induce that air of mystery [...]
Posted on June 16, 2008 - by Monica Valentinelli
Reflections of a Gaming Industry Freelancer
This year marks the fifth year I’ve been active within the gaming industry as a freelancer. Within five years I’ve worked on two dozen games, dozens of reviews, attended approximately 35 conventions and gatherings, met hundreds if not thousands of people, spoke on panels, and built some awesome memories. Here are some of my [...]
Posted on April 25, 2008 - by Monica Valentinelli
The Difference between Game Design and Writing Games is…
Okay, so now that we’ve spent a whole week talking about writing game-related fiction, I’d like to round out this week o’ gaming by talking about the fundamental differences between game design and writing games. This is an often hotly-contested topic in many gaming companies, but really comes down to a very, simply idea and [...]
Posted on November 30, 2007 - by Monica Valentinelli
Write Games? You Must Work for the Devil! Right?!?!
One of the first issues that came to my attention when I started writing for the hobby games industry and playing more video, card, PC, and RPGs, is the stigma that’s associated with gaming. Enter Dennis, from Game politics who has covered a whole host of articles on the subject, “Violence in Video Games.” (Caveat* [...]






