Answering Reader Questions Squeefully

Today, I present you with a reader-driven interview of fantastic indeterminable quality and size.

Scott R. Asks: Have you ever loved a character concept but found it just would not fit into the project you were working on? If yes, how did you work that out?

    In fiction, I suppose I’m rather odd, because I feel the most connected to my work when I hear character voices. Those voices usually “talk” to me after I decide what type of story I want to tell. So I begin with the elevator pitch or concept first, and then match characters to that. When I start the other way ’round, the story just doesn’t flow like it should, because I’m so giddy about that character I don’t have a plot. I’ve never heard a character that needed to be silenced for a story; but I have had plots that didn’t work for characters.

    In games, though, this sort of thing happens all the time when I’m outlining. “Oh, it’d be so cool to…” occurs frequently. This is why line developers (a.k.a. gaming gods) exist to rein me in. (Or, when I’m developing, to handcuff myself.)

Mark B. Asks: What advice would you give to people who “run out of creativity” when writing?

    There is some reason why you did. Either it’s an emotion, like insecurity or boredom, or it’s something deeper but just as annoying, like the realization that you really can’t stand writing “X” or you have given up on working for “Y” or you can’t write with someone singing words in the background. Find out what that trigger is so you can recognize the warning signs and make better decisions for yourself, your mental health, and your career.

    Then? BE CREATIVE. Pick up some silly putty. Draw a stick figure. Learn how to bead or cross-stitch or paint or scrapbook. Choose anything — anything at all — that you can pick up and put down at your leisure and do it in a space where you can be completely free. No judgement. No feedback. No money exchanging hands. You do this hobby because you enjoy it immensely to get a creative break. Do this for a set period of time. Fifteen minutes. Half an hour. Then get back to it!

    Other methods that work are: switching projects, using a timer, or diving into a creative writing prompt. I do not recommend sitting at your computer until the words flow for the thing you’re working on because that will kill your productivity. If you turn writing into a punishment, whether that’s mentally or emotionally or not, you’ll do less of it without even realizing it. Yes, you have to write and I firmly believe this, but you also need to be good to yourself or you’ll kill that which you most desire.

Ursula M. H. Asks: What do you wish you had learned in school?

    I desperately tried to understand the business side of writing when I was in college. My Creating Writing program was outstanding because it offered me the flexibility to master form and function, but making money was something I did not learn. That, more than anything, would’ve helped me move forward with a career in writing as opposed to just storytelling. I very much lament the two paths presented in front of me — a literary career (a la The New Yorker) or a career in academia. Neither of which appealed to me at the time, but *shrugs* you never know.

Tiara L. A. Asks: How do you transition from short-story pacing to novel pacing? This is a constant struggle, and I don’t seem to be improving, even after years trying. I can rock a short story but my novel attempts just run out of gas, always about the same point.

    The software that helped me the most was Scrivener, because I was able to separate out the pieces of a novel. If you think about the pieces as interconnected (I always write short stories with the promise of more, more, more…) then you’ll have an easier time with it. More than that, I cannot say, because my novels aren’t out yet.

    I also feel, as I alluded to above, that if you’re stuck on a particular form you may have something else on the emotion side that’s blocking you. I feel you need to figure out whatever that is, perhaps take some time to meditate on the subject, so you can work through it. It may be simple as: “I’m really insecure about writing a novel on spec because I’m not sure if I can sell it and I have other projects people are paying me for.” (Which was my hold up.) Or, it may be complex as: “I’ve never done this before, there’s no one out there to teach me, and I’m worried I’m going to suck.”

    I know others have said to just power through that blockage, but the reality is that you have to do what’s best for you. You may determine that you aren’t a novelist or you only have the one book in you or you have resigned yourself to writing short stories. If that’s the case, own that. Be the writer you want to be, not the one you feel pressured to because everybody else says you won’t be a real writer if… These are your stories, your legacy. Own your own destiny as a writer, and you’ll be so happy you just never know what’ll happen.

David J. Asks: Out of all the things you’ve written, what’s your favorite?

    The novels that haven’t been published yet. I love them so hard… You have no idea. I’m so deeply emotional about these stories that I’ve been very selfish about not sharing them and not polishing them for submission. Soon, though. It’s time.

    In terms of what stories have already been published? I’m enamored with Atlas, my mysterious vampire who first debuted in modern-day noir story called “Fangs and Formaldehyde” for the New Hero anthology through Stone Skin Press. This story was completed a little over two years ago and was part of a very successful Kickstarter. It’s my commentary on the vampire genre (MY VAMPIRES BLOW UP IF THEY GET TOO EMOTIONAL!) and there are more stories to tell in this world.

Preston D. Asks: At what point does more coffee become counter-productive?

    Apparently, Preston follows my blog… So, yes. It’s true. *raises hand* I am a coffee snob and a caffeine addict. To manage said addiction, I have been marking down what happens when I have too much of it. Soda is… Whoa. Bad. Very, very bad. I try to limit myself to one 20 oz. per day (or less) if at all possible. My recent addiction to cardio workouts has also reduced my caffeine consumption, because here’s what happens to my sensitive system when I have too much of it…

    …I’M SO ENERGETIC AND EVERYTHING IS VERY LOUD AND ALL THE IDEAS CRASH AND BURN LIKE A MICHAEL BAY BLOCKBUSTER ONLY NO ONE IS THERE TO PAY ADMISSION…

    …soooooooo it has to be managed and stuck into the queue of moderation. Provided (key word there) I have a strong focus. Caffeine without focus is counter-productive. But? Caffeine WITH focus is a worthy time for consumption. Indeed.

Jim C. Asks: Is creating an outline really a necessary part of the writing process?

    Gods, no. I would even drop an F-Bomb or two in there for extra special emphasis. My process varies depending upon what I’m working on, where it will be published or submitted, and who I’m working for. Outlines are not always required. They are necessary for certain types of publishers and genres (I’m thinking romance, my friends…) but you can also get away with writing down milestones or reminders for yourself.

    I mentioned this earlier, but if I’m writing something, I prefer to begin with my goal or logline. When I don’t, the story evolves and shifts and changes as if it has a life of its own. And, well… If you’ve met me, you probably think they do, since my nickname is Miss Random USA.

    An example of this is what happened last week. I saw a contest I wanted to enter and I had a concept floating around in my head. It began with a title and a specific scene. I heard the voice in my head and I started writing. BAM! 2,500 words later… I realized that the story was too big for the contest parameters, so I trimmed and trimmed and trimmed and pared and found another story that tried to sneak past me. So I focused on that and cut off the original idea like a bad habit. Mind you, I really like both concepts, and I did get not one, but TWO stories out of the effort — but if I had been writing for a publisher? This would have been bad. “I asked for ‘X’ — but you gave me ‘Y’. That’s not what I wanted!!!”

    Regardless of how you write, there’s a fair amount of technical skill involved — especially when you start involving other people in your process. While I don’t believe outlines are a requirement for you, persay, I do believe they are necessary as part of the professional writer’s toolkit.

Anyhoo… OY. Now hitting that over-caffeination point I was referring to earlier… (In my defense, I’m answering these question as I prepare for the midnight showing of The Hobbit… BUT I LOVE THE WORLD AND TOWELS AND EVERYTHING AND ZOMG!)

Eric C. Asks: Any subject matter you feel is taboo and you won’t touch?

    Okay. (Puts on serious face.) I despise anything that goes in the realm of “creating for the sake of…” Writing for shock value, a la rape/incest/sodomy/etc., is so far removed from what I want to do as a storyteller it’s not even funny. When I tell stories, my goal is not to grab you by the throat to shock the living beejeezus out of you — even though that is a type of story to tell — it’s to entertain you in a way that leaves a different, softer lasting impression through a sense of wonder and mystery.

    Take rape for example. Rape is ugly and common, overlooked and not socially forgiven (e.g. the woman is often treated like the culprit), and is very, very, very wrong. When a writer defaults to that in a horror story, at the exclusion of all other possibilities, there’s very little room for plot. You see vengeance. You see character motivation. You see the victim becoming the antagonist/protagonist. But that rape is a story in and of itself and when it’s not? It turns into gratuitous violence.

    I feel an overemphasis on that (gratuitous violence) against women or people of color or any other “minority,” gross body behaviors (e.g. focus on defecating), and slaughter are cheap tricks that overwhelm plots. There are so many other dark dimensions that can be explored — which I do to highlight that little pinprick of light. In my storytelling world, death means something.

    Other writers may choose to go the shock and awe/gore pr0n route, but that’s not me. Not unless there is a very tangible reason related to the plot and I can write it in a way that does not serve those tropes up on a platter or overly disgusts the reader. There’s already enough of that out there.



****BONUS!!!! GUILTY ADMISSION!!!!****BONUS!!!! GUILTY ADMISSION!!!!****BONUS!!!! GUILTY ADMISSION!!!!****

Here’s my guilty admission for the day: my favorite lunch to make is a variation on macaroni and cheese. I’m a huge fan of Annie’s Organic Macaroni and Cheese and often add in things like: tuna, buffalo chicken, broccoli, jalapenos, portabella mushrooms, etc. I could write a whole cookbook just on the 100 varieties of mac-and-cheese we’ve come up with!

Arrrrr, Thar Be An Interview (And A Career)

Fire She-Ra Avatar

The folks over at Charisma Bonus interviewed me a few weeks ago, and in my haze of travel/vacation/writing/etc. I forgot to mention it. So let me rectify that right now, before I get back to my daily slog. Hop on over to The Ladies Table with Monica Valentinelli to read about my thoughts on horror, horror in gaming, and other fine inquiries.

Over the past few weeks, I’ve had the chance to right myself to center, to re-align my thoughts with my goals, and figure out what it is my original stories mean to me on the pragmatic side of the equation. And I have one word, really, to describe it: career. Applying that? Whether it’s in a part-time or full-time capacity? Means many things, since folding my original work back into what I do professionally is really just a logical progression on the stairway to heaven.

Or, to quote The Princess Bride: “Fool!” cried the hunchback. “You fell victim to one of the classic blunders. The most famous is ‘Never get involved in a land war in Asia,’ but only slightly less well known is this: ‘Never go in against a Sicilian when death is on the line.’”

    Mood: Okay, I just need to out with it. I’m hungover.
    Caffeinated Beverages Consumed: There really isn’t enough.
    Work-Out Minutes Logged Yesterday: Groovin’ and shakin’
    In My Ears: Macalania Woods Final Fantasy X-2 Soundtrack
    Game Last Played: Dragon Age: Origins
    Movie Last Viewed: MirrorMask
    Latest Artistic Project: In progress!
    Latest Release: “Fangs and Formaldehyde” from the New Hero anthology through Stone Skin Press

Heads Up! Help FlamesRising.com Interview White Wolf for Strange, Dead Love!

Vampire: the RequiemRemember when I announced I was working on Strange, Dead Love? Today, FlamesRising.com posted an open call for fans to ask questions about the paranormal romance sourcebook. Both Eddy Webb and Russell Bailey will dive in and spill all their secrets.

What do you want to know about Strange, Dead Love? Ask your burning questions in the comments below. Then, on Monday, October 3rd, we’ll shoot your deepest desires over to Eddy and Russell.

The finished interview will debut on FlamesRising.com on Sweetest Day, October 15th and will include ten questions chosen by White Wolf. Not all questions may be answered.

Pop on over to FlamesRising.com and fire away! Here’s the link: www.flamesrising.com/help-us-interview-white-wolf-for-strange-dead-love

New Interview and Reviews for Paths of Storytelling

Hi folks,

I’m over at FlamesRising.com today along with the developer of Paths of Storytelling, Eddy Webb, and my fellow authors Jess Hartley and Kelley Barnes. This three-question interview offers all of us the chance to talk about this project from our unique clan perspective. I hope you drop by and read Author Interview for Paths of Storytelling on FlamesRising.com, because Eddy reveals yet another easter egg. Shhh!

Here’s a quote from our group interview:

MONICA: I felt that matching the voice and the feel of the setting was crucial to the joke’s believability, which was part of the reason why I dropped in signature characters like Karsh, El Diablo Verde and a few other familiar faces. It was really fascinating for me to map out, because the goal was to introduce Vampire: the Masquerade to a fictitious reader, all the while knowing that the person most likely reading it would be someone who knew the setting. So in this path, the reader doesn’t just become a Gangrel, they get introduced to Vampire: the Masquerade. — SOURCE: Author Interview for Paths of Storytelling

After you read the interview, a reader recently shared a review of Paths of Storytelling on DriveThruRPG.com. I thought the review was interesting, because the reviewer is correct: this format isn’t something White Wolf would publish professionally to represent World of Darkness, which is why it was billed as a rejected manuscript for April Fool’s. I was happy to hear he not only enjoyed it, but also recognized the amount of work we put into this.

Over at Gameolosophy, you can also read an in-depth review written by Raymond Frazee entitled RPG Game Review: Paths of Storytelling. His thoughts are really interesting to read because he talks about the theme from the perspective of a long-time fan and player of Vampire: the Masquerade.

For more information, read my announcement entitled: New Release! Vampire: the Masquerade Fiction.

Enjoy!

Listen to My Interview with Darker Days Podcast

If you’ve been following my work, you probably recall White Wolf Publishing released Scenes of the Embrace earlier this month. Just recently, Mike Andryuk interviewed me for the sixteenth episode of his podcast called Darker Days.

One of the things we talked about, was how Scenes of the Embrace, which was geared toward Vampire: the Requiem, differed from the 2005 release of The Giovanni Chronicles I: The Last Supper for Vampire: the Masquerade. Admittedly, the question threw me for a loop because I wasn’t sure how the two related. In my product, we developed a toolkit for Storytellers where an Embrace may or may not occur. It’s not an adventure, but a collection of scenes. Last Supper was a very specific storyline which fit within Vampire: the Masquerade, a game more heavily focused on metaplot than Vampire: the Requiem.

Mind you, I thought his questions about Vampire: the Masquerade were interesting. From my perspective, the two game lines are very different. Not only do they have separate themes, but they’re also developed and managed in unique ways. After talking to Mike I can see how a fan might be interested in exploring both lines. I’m just happy to help promote the product, because I enjoyed writing about so many different types of embraces; the transformation from human to vampire is a very powerful moment indeed.

Mike also brought up Devil’s Night, which is a free download on FlamesRising.com. One of the things I like about the new World of Darkness, is the ability to play a mortal character who doesn’t understand all the horrors around her. I thought it was really neat to hear Mike talk about the main character, Gabriella, the way I hoped players and fans would.

If you get the chance, you can listen to the episode via the embedded player below or by visiting this link. To discuss it, hop on over to the Darker Days Facebook page.

Enjoy!

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