Posts Tagged ‘game writing’
Posted on November 12, 2009 - by Monica Valentinelli
Why Your D&D Game Doesn’t Make a Great Novel
Have you heard the line, “Your D&D game won’t make a great novel?” If you’ve heard me speak on panels before, or if you’ve read several submission guidelines from agents or publishers, you might have. I’d like to tackle why.
First, let’s get all the bad mojo out there on the table by saying something completely [...]
Posted on April 29, 2009 - by Monica Valentinelli
The Importance of Being Persistent
In an earlier post, I wrote a letter to new writers where I described how the path of a writer is one that winds, ebbs and flows. How do you keep following the same path? One of the qualities that a writer must have is the ability to be persistent. Well, that one word can have a lot of connotations, so I’d like to explain what “being persistent” means to me.
So what does it mean? Well, if you want to be a writer it means you don’t give up. It means when you “think” you have no readers, no chance of success, or that you’ve just written something terrible you keep on the path. You see, it is too easy to drown in self-pity or thoughts about how you’re a horrid writer, but the truth of the matter is that you (and only you) have control over that. To be blunt, if you think you suck — get an editor, or get your work critiqued. If you believe you can’t write horror because your fight scenes are terrible, try perfecting your dialogue for a while instead. Practice, practice, practice and play with your words. If you take a break, plan to get back on that wagon, but don’t ever give up completely.
Posted on August 15, 2008 - by Monica Valentinelli
Writing with Gender Treatment in Mind
In today’s world, headlines are splattered with same sex marriages, celebrity “bumps” (a slang term used to describe a pregnant woman’s stomach), and women deemed to be “fat” because they gained a few pounds. Whether you’re a writer in the entertainment industry or a columnist for your local newspaper, gender treatment is one of the [...]
Posted on January 24, 2008 - by Monica Valentinelli
System vs. Setting in Game Design
One of the biggest arguments I’ve heard over the past, few years is, “Does system matter more than setting?”
The answer is, “Both do.”
Here’s why:
Game mechanics, for any platform (PC, video, tabletop or card game) handles the pacing of the game, attributing to its mood or what I call “game aura.” If you’re creating a [...]
Posted on January 8, 2008 - by Monica Valentinelli
When the Rules Change: Freelancers and Wizard’s New OGL
Today, Wizards of the Coast, who publish the Dungeons and Dragons line (among others), announced a new Open Game License(OGL) for publishers. What is an OGL? Well, the short of it, is that an OGL allows other publishers to use a game mechanic system to produce their own games, for their own profit. Typically, the [...]




