Posts Tagged ‘game design’
Posted on September 11, 2008 - by Monica Valentinelli
How Genre Affects Game Design
Like pulp? How about horror? Superheroes? Awesome. I bet that many of you who are reading my blog have had great ideas for stories or games based on a popular genre. With fiction, you probably already write using techniques to affect the pacing, mood and feel of your story to induce that air of mystery [...]
Posted on April 25, 2008 - by Monica Valentinelli
The Difference between Game Design and Writing Games is…
Okay, so now that we’ve spent a whole week talking about writing game-related fiction, I’d like to round out this week o’ gaming by talking about the fundamental differences between game design and writing games. This is an often hotly-contested topic in many gaming companies, but really comes down to a very, simply idea and [...]
Posted on April 15, 2008 - by Monica Valentinelli
Here’s What I’m Writing and Working On, How About You?
There are some exciting things in the pipe for me; I can’t say anything about my day job, but I’d like to share with you some of the creative and non-creative projects I’m working on to enhance my knowledge and continue writing.
Posted on February 27, 2008 - by Monica Valentinelli
Game Design for Girls: Scholarship and Day Camp
I belong to several writing and networking groups all around the web, and sometimes there are events posted that are just “that cool.” This summer event is so in touch and up-to-date with our current culture, it’s definitely worth checking out and is perfect for young women interested in this multi-million dollar industry.
Posted on January 24, 2008 - by Monica Valentinelli
System vs. Setting in Game Design
One of the biggest arguments I’ve heard over the past, few years is, “Does system matter more than setting?”
The answer is, “Both do.”
Here’s why:
Game mechanics, for any platform (PC, video, tabletop or card game) handles the pacing of the game, attributing to its mood or what I call “game aura.” If you’re creating a [...]
Posted on July 25, 2007 - by Monica Valentinelli
About Me: On Game Design
One of the ways that I’ve expanded my portfolio over the past couple years is to write games. I get quite a few questions regarding my game writing experiences, one of which is, “What does it mean when you say you write games?”
Writing games, whether you are writing video games or tabletop role-playing games, has [...]




