Firefly RPG Corebook

Firefly RPG Front Cover

The FIREFLY RPG corebook puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em in for justice. Explore your ‘Verse to find a crew, find a job, and keep flyin’!

The Firefly RPG uses a freewheelin’ version of the award-winning Cortex Plus System to bring the ‘Verse to life online or at your table in this 350+ page, full-color game. This corebook includes:

  • Detailed Episode Guide for all 14 Firefly episodes
  • 75+ Gamemaster characters including rules for Niska, Badger, Patience, and more!
  • Over 30 pre-generated player-characters! Play as Mal and the Serenity crew or one of 24 archetypes.
  • Original character creation – choose from dozens of Distinctions to fine-tune your concept.
  • Dozens of in game examples from the show.
  • Over two dozen sample ships
  • Dozens of sample Assets and Complications
  • Advancement rules
  • Tips for world-building in the ‘Verse
  • “What’s Yours Is Mine”, a fully-playable Episode – perfect for first-time GMs!
  • Chinese teaching tool and phrases spoken during the show
  • Maps of all five systems
  • Serenity ship and engine schematic
  • Interactive Crew and Ship Sheets. Print ‘em out as is or type in the details, save, and print.
  • …and much, much more!

The Firefly RPG core rulebook is compatible with the Echoes of War adventures and all other releases in the FIREFLY ROLE-PLAYING GAME line, which are all sold separately. The Firefly Role-Playing Game is based on the hit television series by Joss Whedon. This release employs the Cortex Plus rule system.

Written By: Monica Valentinelli, Mark Diaz Truman, Brendan Conway, Dean Gilbert, and Jack Norris
Additional Writing By: Margaret Weis, Rob Wieland, P.K. Sullivan, Philippe-Antoine Menard, Cam Banks, and Dave Chalker
Developed By: Monica Valentinelli and Mark Diaz Truman
Systems Design By: Cam Banks, Dave Chalker, Philippe-Antoine Menard, Rob Wieland, P.K. Sullivan, Dean Gilbert, and Mark Diaz Truman
Rules Editing By: Mark Diaz Truman
Design and Layout By: Daniel Solis and Thomas Deeny
Title Page Art By: Crystal Ben
Interior Art By: Marie Bergeron, Kurt Komoda, Ben Mund, James Nelson, Alejandro Monge, and Christopher West
Edited By: Amanda Valentine, Alexander Perry, and Sally Christensen
Series Research By: Chad Underkoffler
Crew/Ship Sheet Enhancement By: Chris “Mr. Gone” Leland
Playtested By: Sarah Babe, Amie Barnard, Bill Bodden, Jeff Bridges, Archer Cafiso, Paul Cafiso, Dave Chalker, Brad Davies, John Drobina, Mike Fitch, E Foley, John Frazier, Jim Henley, Grace Jacobson, Marissa Kelly, Lauren Lyons, Matt M McElroy, Andie Miller, Matthew Nielsen, Brian Poe, Robert Ramus, Benjamin Rogers, Justin Rogers, Erik Stant, Paul Truman, Mark Diaz Truman, Dennis Twigg, Monica Valentinelli, Rob Wieland, and Ben Woerner





About Monica

Monica Valentinelli is a writer, game designer, and consultant who lurks in the dark.

Monica has published both original stories as well as tie-in fiction for games like Vampire: the Masquerade. Her short stories have appeared in many anthologies and collections including Extreme Zombies, Don’t Read This Book, and New Hero Volume 1.

Have a Cup. Take a Seat. Be Social.

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