New Release: Mortal Remains for Hunter the Vigil

Mortal Remains Cover

As the Prey Evolves…

Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities.

But what about the stranger aspects of the World of Darkness?

Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders, and Slashers. In Mortal Remains, we explore the Vigil as it pertains to mummies, changelings, prometheans, demons, and sin-eaters.

So Too Must the Hunter…

Inside Mortal Remains, you’ll find:

  • Fiction and ideas for bringing these strange monsters into your Hunter: The Vigil chronicle.
  • New Dread Powers to represent their fearsome arsenals.
  • New Compacts and Conspiracies.
  • Conversions to adapt Hunter: The Vigil’s rules to be compliant with The God-Machine Chronicle’s rules updates.

Mortal Remains is available in digital at DriveThruRPG.com. The print edition will be released soon! I got the chance to edit this supplement and write/design the interstitial fiction for it. WOO!

Happy Firefly RPG Day!

Firefly RPG Front Cover

Last Friday I shared the new cover for the Firefly RPG. On Monday, we made an announcement that the Firefly RPG Corebook would go live today. And it has! You can grab a copy on DriveThruRPG.com and start flyin’!

It’s been an amazing journey so far, and there’s more to come. Thanks to Margaret Weis, my team, and all the fans for being so great and supportive. Shiny!

New Firefly RPG Release: Freedom Flyer

Cover for Freedom Flyer - Copy

    Folk do what they can to scratch out a living in the ’Verse. Seems like some folk push their luck to scrape by in these tough times. Maggie Miller’s bad history and rotten luck are keeping her from achievin’ her dreams. She wants to get out of the Georgia System to make a fresh start out on the Rim, but she needs three things to do it: a hidden pile of cash, a ship she’s hidden with an old flame, Hollis Mason, and enough leftover credits to wipe Ma Millers’s medical bills clean before she goes.  The Crew will have to dig for treasure, outwit a wily Alliance officer, and steal a ship hidden in orbit to help Maggie safely on her way. Trouble is, there’s a kind of hitch: Hush Jackson, a tough-as-nails bounty hunter who’s hopin’ to cash in on Maggie’s head. Will the Crew turn Maggie over for the bounty? Or, will they help Maggie out and pray there is enough cash left over to cover their costs?

    Friends in Low Places is part of the Echoes of War role-playing adventure series, which is centered on a common theme: the Unification War. Echoes of War adventures include basic rules to get you started. Main characters are found in the Serenity Crew, which is available separately. All releases in the Echoes of War line are compatible with the FIREFLY ROLE-PLAYING GAME, which is based on the television series by Joss Whedon.

This new release for the Echoes of War line is the brainchild of Nicole Wakelin. She wrote about her experience working with us on her blog. Here’s what she said:

Like so many of you, I fell in love with Firefly when it first aired. It was my new favorite show and I was nothing short of heartbroken when it was cancelled. The end, but not so fast. Fans asked, demanded, screamed for more and more we’ve been given.

There was a movie and there are comics and games and now there’s a new RPG that I had the joy of getting to work on over the summer. I wrote an adventure called Freedom Flyer and I am still giddy that I got to play in that universe. I got to not just dip a toe in the wonderful world created by Joss Whedon but I got to take a full-on swim. It was amazing. — Nicole Wakelin

I hope you get the chance to check Freedom Flyer out. It is, as they say… SHINY!

New Release: Friends in Low Places

Friends in Low Places_Firefly RPG_Valentinelli

    Sometimes meeting up with old friends in Serenity View is cause for celebration—but not this time. Over drinks, you and your Crew discover that Monty’s new wife Daisy has gone missing. Worse, your pal thinks that Virgil Morningstar, a Guild trader with a heap of Alliance connections, had something to do with her disappearance. By the time you find out Daisy ain’t the only one who’s vanished, you and your Crew’ll be neck-deep in trouble and hard-pressed to find your way out of it. Thing is, if you do unravel this little mystery, you’ll claim a big reward and be heroes to boot.

    Friends in Low Places is part of the Echoes of War role-playing adventure series, which is centered on a common theme: the Unification War. Echoes of War adventures include basic rules to get you started. Main characters are found in the Serenity Crew, which is available separately. All releases in the Echoes of War line are compatible with the FIREFLY ROLE-PLAYING GAME, which is based on the television series by Joss Whedon.

I’m really excited to see this new Episode go live today. I had a lot of fun writing and playtesting this Episode with the following people in two, separate playtests: Matt M McElroy, Bill Bodden, Maurice Broaddus, Robert Farnsworth, Dylan “that bastard” Birtolo, Kelly Swails, Molly Findley, Donald Roberts, Mark Tassin, Douglas F. Warrick, Kyle S. Johnson, Danielle Friedman, and Gary Kloster.

What I found through GM’ing the Episode for two differently-sized groups, was that smaller groups might tend to hone in on the setting more, because there’s less banter happening at the table. This resulted in an enhancement to the Episode structure to address a concern Margaret and I had early on, about adding in setting. Since this is a very character-driven game, each location I developed incorporates a new character or “Extra.” Combined, those tweaks ensure that the setting helps flesh out the overall plot instead of distracting the Crew from their goal.

For larger groups, I saw how the system facilitated a full cast of nine players, and how important it was to clearly direct scenes. By using the phrase “cut to commercial” at the end of a scene, the group could wind down some while I managed the Assets and Complications on the table. Then, when we faded back in to the new scene, I offered the players a chance to recap what happened so far (to earn a plot point) and then set the next location.

So why all the playtesting? First, understand that while we do have a systems lead, I love this game and it’s my responsibility to be able to play/run scenarios so I can offer feedback from my perspective. The team did a fantastic job; the way the system was designed really, really lends itself to the feeling like you’re on the set of a Firefly television episode. Here, playtesting was a “must.” This Episode has five acts, true, but it also has a unique plot structure where (not spoiling anything by saying this) the players choose their allies over the course of the adventure. The decisions they make in their encounters with other characters, from the Prelude onward, impact the final showdown — and it’s a doozy!

I hope you have fun playing this Episode. There’s a lot more Firefly fun coming and I’m very excited to share with you what’s next for the line. The entire team has been head down for the past few weeks as we wrap up the corebook and continue working on the first supplement. Enjoy!

It’s A-LIVE! New Comic Release

LastZombieStanding

I am thrilled to announce the debut of my first comic Last Man Zombie Standing!

This comic kicks off a series of single issues for UNFASHIONED CREATURES: A Frankestein Anthology published by Red Stylo Media. This is part of a digital rollout that’ll be in advance of the full anthology.

The comic is available on the Red Stylo Media website and DriveThruComics.com. Only $1.99!

I hope you enjoy my first comic. There’s a lot of Easter Eggs in this for anybody who likes 1960s pulp. It was a blast to write and I’d love to write more of these!

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