[New Release] Battle for the Undercity for D&D 5E

Battle for the Undercity

Today, I am pleased to announce the release of Battle for the Undercity, a D&D 5th Edition adventure I designed and wrote for a DM’s use in any Forgotten Realms™ campaign. Rules and editing were provided by Scarred Lands developer Scott Holden. This adventure, which is available on the new www.dmsguild.com website, would not have been possible without Wizards of the Coast’s recent announcement.

Despite wearing multiple hats in the gaming industry for over a decade, this adventure is my first foray into writing for Dungeons and Dragons, and I had a lot of fun designing it and the monster variants. The adventure is right in line with my design philosophy as a writer and gamer myself: providing value, which is what (I hope!) is reflected in the final result. So, for my first adventure I wanted to write something that could be run in any city found in the Forgotten RealmsTM with an underlying theme with a variable mood that can be amplified or downplayed according to the locations and characters the party encounters. Designing locations, characters, monster variants, plots… These sorts of things come very easily to me, which means my writing output is all that much faster, when the structure is established. (GAH! As I’m writing this, I’m getting all excited designing a new, experimental hybrid structure… DOWN BRAIN BUNNIES, DOWN!)

Regardless, I feel every writer (aspiring or established) benefits from the quality and structure of the existing D&D 5E material–and that is a no b.s. comment. I wouldn’t have written an adventure that has no guarantee of benefiting me creatively or professionally if I wasn’t impressed with it, and I feel it’s easier to manage expectations based on pre-existing material. My decisions to do future adventures and material will depend upon sales, because I do need to make up costs in order for this to be viable since I’m writing full-time. ‘Course, writing this wouldn’t have been possible without playing 5E myself, since this is a different style of game than what I normally work on.

Battle for the Undercity takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day?

In this adventure you will find:

  • Adventure background and hooks
  • Map to the Undercity
  • Detailed location guide
  • Suggestions to increase and decrease the Challenge Rating
  • Advice to customize the adventure to your party
  • New! Crimson Coins thieves’ faction and characters
  • New! Ten Legs tribe, Goblin Beast-Master, and Beast-Rider monster variants
  • New! Corrupted Shield-Guardian monster variant
  • New! Ancient Revenant monster variant

This adventure includes three, separate three-to-four hour long missions that can be run in any order, depending upon the needs and composition of your party members. While this was designed as an adventure module for 7th- to 9th-level characters to be run in the recommended timeframe, you will find notes to adjust the missions to increase or decrease their difficulty and length.

If you’re interested in supporting my work, buy a copy of Battle for the Undercity.

New Releases: Gaming Cookbook and Mistborn Supplement

Dinner and Dice

Now available! Dinner and Dice: a Gaming Cookbook is a collection of recipes and first person game anecdotes from game industry professionals. Originally produced as a stretch goal for the Carolina Game Tables Kickstarter, you will find appetizers, entrees, and desserts from the people who make the games you love!

Each author includes a look at how they think about games and food with a first hand game anecdote. Learn what Jason Buhlman served for one memorable Halloween, and what Emily Care Boss prepared for “Matrimonicon.” Hear about the famous ratatouille Marsha White ate and why Steve Kenson’s character sheets are always spotted with cheese.

I wrote a poem in iambic pentameter, “The Seven Levels of a Roleplaying Group”, and Ivan Van Norman talks about traffic in L.A. Get a peek inside the minds of the people who make games and a tasty, time-tested recipe to boot!

Just in time for the holidays, too. Enjoy Dinner and Dice: a Gaming Cookbook!

Cover Mistborn Tin and Ash

From the ashes, hope rises

The Final Empire was built on the backs of the skaa — the downtrodden descendants of those who opposed the Lord Ruler’s ascension a thousand years ago. They are the faceless masses of Scadrial, tasked with plowing the barren fields, sweeping the ash-covered streets, tending the opulent nobility, and serving at the whims of their “betters.” But a few skaa cast off the chains of their destiny to be something more. They are thieves, Allomancers, firebrands, and rebels. They fight the system of oppression and brutality to give their people something they lost long ago — hope.

Skaa: Tin & Ash is an essential supplement for the Mistborn Adventure Game, designed for players, Narrators, and fans of the Mistborn novels. Developed in cooperation with Brandon Sanderson, this guide expands the canon of the novels, providing new insights into skaa throughout the Final Empire. Inside you’ll find detailed information on the history and beliefs of the skaa; the lives of city, canal, and plantation skaa; the skaa criminal and political underground; and famous skaa such as the Citizen, Mare, and the Survivor of the Flames. I was one of the contributors to this supplement.

For players of the Mistborn Adventure Game, there’s a bounty of new rules for creating and playing your own skaa Hero, including new Stunts, equipment, Networks, and locations to explore and liberate.

[New Release] Dread Names, Red List

Dread Names Red List

Happy to announce that Dread Names, Red List for Vampire: The Masquerade has now been released! The book is available on DriveThruRPG.com, and you can pick up a copy in print or digital. The art was provided by Ken Meyer, Jr.

The book introduces a new way to play the game. In addition to the 13 Anathema, you can step into the boots of an Alastor and spend the rest of your long nights hunting the Camarilla’s Most Wanted. Matt M. McElroy and I also fleshed out how the Josians intersect with them and added new Masquerade canon as well.

I really hope you enjoy Dread Names, Red List. Enjoy your unlife!

[New Release] For Exposure: The Life and Times of a Small Press Publisher

For Exposure

Happy to announce that For Exposure: The Life and Times of a Small Press Publisher is now available!

With rebuttal essays from Maurice Broaddus, Monica Valentinelli, Lesley Conner, and more, For Exposure tells Jason’s story with insight from key players along his road to success. It is a comprehensive and frank look at what Apex and the genre publishing business is about. Take a shot with the publisher, dance the night away, and become a legend. And do it all For Exposure.

If you’re interested in a copy of For Exposure, please consider buying direct from Apex Book Company.

For Exposure Pre-Orders Now Available

Today, Apex Book Company announced that For Exposure: The Life and Times of a Small Press Publisher pre-orders are now available.

For Exposure: The Life and Times of a Small Press Publisher by Jason Sizemore chronicles Jason’s journey over the past ten years as the owner/publisher of Apex Publications and the events that set him on that road. This nonfiction book is filled with humorous essays by Jason, with rebuttals from some of the people who have helped shape Apex into what it is today.

I am pleased to announce that my essay is also a part of this collection. It’s a satirical piece called “The Case of the Mysterious Splatter”. More information is available here: Pre-Order Announcement and here: pre-order link.

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