Introducing Smuggler’s Guide to the Rim

case8.500x11.000.indd

Howdy, Browncoats!

Today, I am thrilled to tell you that we’ve finished the manuscript for Firefly RPG, and it is now available for pre-order with an estimated February 2015 delivery. If you’ve already dived into Things Don’t Go Smooth, you’re probably aware that our second supplement is geared for your friendly neighborhood GM. It’s got a big pile of rules, Antagonists, and a pair of Episodes, too—along with new GM-facing rules in the shape of scene and location triggers for Trait dice.

Smuggler’s Guide to the Rim, on the other hand, is a book for both players and GMs. I am super excited about this supplement and can’t wait to share it with you, because it is jam-packed with great stuff! Smuggler’s Guide to the Rim introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more rules, new in game aids, and a pair of Episodes written by Margaret Weis and Greg Stolze. 

Here’s the chapter-by-chapter breakdown of this amazing book:

Chapter 1: Openin’ Up Your Smuggler’s Guide: This here section gives you an overview of what’s in the Smuggler’s Guide to the Rim. It’s pretty short on account of the fact that you’ll probably want to get to the good stuff. 

Chapter 2: Usin’ Your Reputation: If’n you want to try out the new rules to risk your Reputation, then read on! Find out how to earn it, how to lose it, and how to make it count. While Reputation rules are player-facing, Gamemaster characters will employ Dispositions to guide interactions with the Crew. In addition to the new Reputation rules, you’ll also dive into plenty of examples, read about the four Factions in the ’Verse, and get an overview of Dispositions, too!

Chapter 3: Crewmembers and Boats: If’n you want to risk your Reputation, you may want to revisit the rules on your Crew Sheet and Ship Sheet. In this chapter, you’ll read about the suggested Reputation die ratings for the Serenity Crew and discover twelve, brand new archetypes. They are: Alliance Contractor, Alliance Dogfighter, Alliance General, Folk Hero, Freedom Fighter, Roving Medic, Corporate Broker, Corporate Lackey, Corporate Researcher, Friendly Face, Lone Hood, and the Shady Entrepreneur.

Chapter 4: Good Shepherd’s Run: Each location in the Blue Sun and Kalidasa Systems is presented like a brand new Episode for you to dive in and explore with new story ideas, ship rules, . You’ll fly to places like Deadwood, Ghost, Kuan Lo, and strange locations like The Nest!

Chapter 5: All in the Family: Margaret Weis presents a brand new Episode for Smuggler’s Guide to the Rim.Nothing’s more important than family, ’cept maybe a big ole strongbox of gold coins. Bao-Huang Qin, the leader of the Dragon Tong, has tasked your Crew with recoverin’ his loot, thought lost after it’d been confiscated by the Alliance. Qin ain’t askin’, though—he’s holdin’ Jayne’s momma as collateral and his daughter, Fang-Hua Qin, is accompanying the Crew on this job. Easy, right? Problem is it’s on a wreck floatin’ in Reaver space, and four mercs sent by Qin’s unlikely rival Agnes Pierce will be racin’ your Crew to the prize—and they don’t give a damn about Jayne’s momma.

Chapter 6: Circling the Wagons: Greg Stolze penned this here Episode. Folk in the Core think they can put a leash on damn near everyone else in the ’Verse, and one of their leashes is named Special Independent Investigator Garth Mandrake. But a leash matters less to them what love power than who’s holdin’ it. Mandrake’s found himself caught between two political cliques within the Alliance. Their tiff strands him on an uncharted rock facetiously known as Barry’s Kingdom, with each side hiring a ship—the Crew and their greatest rivals—to pick him up and get him under their control. The Crews got to deal with double-dealing, rampaging wrecks and the namesake of the planetoid to get the SII in hand while he’s still breathing. And that’s before the Reavers show up.

Appendix: We’ve included a brand new FAQ, Chinese translations, collated all the Distinctions, added in the maps for the Kalidasa and Blue Sun Systems, and included a set of brand new tools for players and GMs—an Advancement Sheet that includes Reputation die ratings and a GMC Sheet, too!

Stay tuned for more news about this brand new supplement! Hope you’re as excited as we are to share it with you!

This post originally appeared on www.margaretweis.com.

New Release: Geist Ready-Made Characters

RMC Geist


Thinking of running a game of Geist: the Sin-Eaters? Are your players unsure of who to play? Looking for a fast way to dive into a ghost story?

Geist: Ready Made Characters includes the Crossroads Drifters krewe, who perform for the living and the dead. Characters designed to for instant use in your Geist: the Sin-Eaters game.

Edited by Monica Valentinelli, Geist: Ready Made Characters includes:

  • Five pre-generated player characters, with both starting and experienced character sheets.
  • A brief break-down the character’s history to help players jump into the group.
  • Storyteller advice for the group, as well as links to established SAS adventures, such as Through the Ebon Gate

Geist: Ready Made Characters is available now in PDF and Softcover formats at the Flames Rising Shop!

Geist: Ready Made Characters was developed by Matt M McElroy and written by Jason Needham.

Now Available: Things Don’t Go Smooth

TDGS Cover

Our first supplement of new material to use at your table is now available in digital. What’s more, we just sent THINGS DON’T GO SMOOTH off to the printer. Want to know more about it? Read on!

Life’s not easy. Don’t matter whether you’re flying a leaky boat along the Rim or dodging Alliance cruisers in the Core, there’s always something or somebody getting in the way of a Crew’s honest day’s work.

THINGS DON’T GO SMOOTH presents a baker’s dozen of shady crews, crime bosses, megalomaniacs, and unexplainable phenomena designed to get in the way of your Crew. Each includes a wealth of story hooks, supporting characters, locations, ships, and background material to help you bring the ‘Verse to your table. GM’s will also find over 50 new Distinctions and Signature Assets, new enemy boats, rules for scene Traits and triggers, plus the Episodes “Merciless” and “Thieves in Heaven” to bring these characters to life! The Firefly RPG corebook is required to use this supplement.

We think you’ll appreciate the following:

  • Find 4 types of Antagonists ranging from crime bosses to the unexplained.
  • Offers advice on how to handle Reavers using Cortex Plus.
  • New rules introduce scene Triggers—giving GMs more dice to roll!
  • Use our fancy Episode Generator. Never get stuck for ideas again!

THINGS DON’T GO SMOOTH is a softcover supplement for the FIREFLY RPG and uses a freewheelin’ version of the award-winning Cortex Plus System. You can pre-order the print edition directly from Margaret Weis Productions or buy it in PDF via DriveThruRPG.com.

[New Release] Echoes of War: Thrillin’ Heroics

Echoes of War Thrillin' Heroics

Howdy Browncoats!

I’m very happy to announce that we will have a new Firefly RPG release coming off press this coming Friday, August 8th, and available for you to order today. Printed copies will be available at Gen Con and then hitting retailers everywhere shortly thereafter. Order from us or your Friendly Local Game Store today and receive the PDF from us for free … TODAY. Just want the PDF? No problem. It’s available now on DriveThruRPG.com. It’s called Echoes of War: Thrillin’ Heroics and I’m here to tell you all about it!

If you’ve been following our Firefly RPG releases, you might be familiar with our Echoes of War line of individual adventures. To date, we’ve released several individual titles in digital beginning with the Wedding Planners Cortex Classic bundle last summer and ending with Bucking the Tiger this past Spring.

Today, we’re thrilled to announce that we’re releasing our first collection of these Episodes. Echoes of War: Thrillin’ Heroics combines a rundown of our Cortex Plus rules, the first four Episodes, and the Serenity Crew into a shiny new tome. For quality assurance purposes, we did take a gander at the rules that were previously provided, and made a few tweaks to our earlier Episodes.

Here’s what you get in Echoes of War: Thrillin’ Heroics:

  • Basic Rules: Get a condensed overview of the Cortex Plus rules—perfect for first-timers who want to give our system a try!
  • Serenity Crew: Background and rules for the main cast, 12 archetypes, and basic rules for your boat.
  • Wedding Planners: Written by Margaret Weis, this Episode first appeared in the GenCon 2013 Exclusive. Transport Liliana Fairchild to a boat called the Rim’s Dream. Easy enough, right?
  • Shooting Fish: Written by Andrew Peregrine, this Episode first appeared in the GenCon 2013 Exclusive. Get your heartstrings tugged when you try to save an orphanage from a lowdown good-for-nothin’ varmint in a boat race.
  • Friends in Low Places: Written by Monica Valentinelli (that’s me!), you’ll be revisiting Serenity Valley, meeting up with good ole Monty, and turn every which way to uncover a terrible plot.
  • Freedom Flyer: Written by Nicole Wakelin, you’ll be flying high…er…low under the radar when you conduct some thrillin’ heroics to help out Maggie Miller, a mechanic who’s down on her luck.
  • Serenity Schematic: We’ve had so many compliments on Ben Mund’s illustration of the Serenity ship, we decided to include it here for new fans, too!

Excited yet? I didn’t tell you the best part. This collection will be the first Echoes of War release we’re offering in print. The books are being shipped to us as we speak and, with a little luck and few Complications, we’ll have copies available for sale at Gen Con 2014, too.

The print edition of Echoes of War: Thrillin’ Heroics is now available for you to purchase direct from us, through your Friendly Local Game Store, or wherever you buy roleplaying games. As always, we’re excited to honor the MWP PDF guarantee. So if you’re itchin’ to get your hands on a full color, softcover copy of this book? You’ll get the PDF for free today by ordering here or from your Friendly Local Game Store and dropping Margaret Weis Productions a line.

If that ain’t shiny, then I don’t know what is. S-s-s-s-s-surprise! And thanks for being awesome. See you at GenCon!

Originally Posted on www.margaretweis.com

New Release: Bucking the Tiger

Bucking the Tiger

Out in the black, a friend who pays back what they owe is as rare as a fresh strawberry. The Crew arrives on Renao just in time to witness the life drain out of Annie Foy’s body before she could settle up her debt. Sheriff Leonard Cao suspects the murderer is taking part in a high-stakes game of cards at the Shenandoah Rush casino and needs the Crew’s help to crack the case. Was it Sharklip Shen, the Triad gangster who controls the casino? Was Big Cassie Sagira, the Companion with a secret, responsible? Butch Guying, a known killer and Browncoat raider? Or perhaps Annie ran afoul of the mysterious Alliance officer known only as The Colonel?

New today, Bucking the Tiger is a brand new Echoes of War Episode for your gaming table. I developed this adventure, and Rob Wieland wrote it. Shiny!

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