Firefly RPG Nominated for Game of the Year

Firefly RPG Front Cover

The recently released Firefly RPG does its job of making taking a ship and crew out into the black for misadventures and big damn heroics about as fun as you might want it to be. With some of the fastest fast-play rules in a recent RPG, and clever examples of play based on each individual episode of the TV show, you’ll be evading Reavers and plundering Alliance wrecks in no time. SOURCE: The Escapist 2014 Award Nominees

Want to give a shout-out to everybody who’s worked with me to make this game a reality (both past and present), to Margaret Weis for believing in me, and to the fans and reviewers for your support. It’s been a hell of a ride since I signed on in 2013. Besides the corebook, we’ve also released the GenCon 2013 Exclusive corebook preview, Echoes of War: Thrillin’ Heroics, and Things Don’t Go Smooth which is on sale at 25% off through Saturday. Just announced? Smuggler’s Guide to the Rim. I couldn’t do this without all of you! Thanks!

P.S. If you’re dying to know more about Smuggler’s Guide to the Rim, here’s my post about it!
P.P.S. Hopefully I did okay on this… Thank yous plus squeeing plus lots o’ information!

Introducing Smuggler’s Guide to the Rim

case8.500x11.000.indd

Howdy, Browncoats!

Today, I am thrilled to tell you that we’ve finished the manuscript for Firefly RPG, and it is now available for pre-order with an estimated February 2015 delivery. If you’ve already dived into Things Don’t Go Smooth, you’re probably aware that our second supplement is geared for your friendly neighborhood GM. It’s got a big pile of rules, Antagonists, and a pair of Episodes, too—along with new GM-facing rules in the shape of scene and location triggers for Trait dice.

Smuggler’s Guide to the Rim, on the other hand, is a book for both players and GMs. I am super excited about this supplement and can’t wait to share it with you, because it is jam-packed with great stuff! Smuggler’s Guide to the Rim introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more rules, new in game aids, and a pair of Episodes written by Margaret Weis and Greg Stolze. 

Here’s the chapter-by-chapter breakdown of this amazing book:

Chapter 1: Openin’ Up Your Smuggler’s Guide: This here section gives you an overview of what’s in the Smuggler’s Guide to the Rim. It’s pretty short on account of the fact that you’ll probably want to get to the good stuff. 

Chapter 2: Usin’ Your Reputation: If’n you want to try out the new rules to risk your Reputation, then read on! Find out how to earn it, how to lose it, and how to make it count. While Reputation rules are player-facing, Gamemaster characters will employ Dispositions to guide interactions with the Crew. In addition to the new Reputation rules, you’ll also dive into plenty of examples, read about the four Factions in the ’Verse, and get an overview of Dispositions, too!

Chapter 3: Crewmembers and Boats: If’n you want to risk your Reputation, you may want to revisit the rules on your Crew Sheet and Ship Sheet. In this chapter, you’ll read about the suggested Reputation die ratings for the Serenity Crew and discover twelve, brand new archetypes. They are: Alliance Contractor, Alliance Dogfighter, Alliance General, Folk Hero, Freedom Fighter, Roving Medic, Corporate Broker, Corporate Lackey, Corporate Researcher, Friendly Face, Lone Hood, and the Shady Entrepreneur.

Chapter 4: Good Shepherd’s Run: Each location in the Blue Sun and Kalidasa Systems is presented like a brand new Episode for you to dive in and explore with new story ideas, ship rules, . You’ll fly to places like Deadwood, Ghost, Kuan Lo, and strange locations like The Nest!

Chapter 5: All in the Family: Margaret Weis presents a brand new Episode for Smuggler’s Guide to the Rim.Nothing’s more important than family, ’cept maybe a big ole strongbox of gold coins. Bao-Huang Qin, the leader of the Dragon Tong, has tasked your Crew with recoverin’ his loot, thought lost after it’d been confiscated by the Alliance. Qin ain’t askin’, though—he’s holdin’ Jayne’s momma as collateral and his daughter, Fang-Hua Qin, is accompanying the Crew on this job. Easy, right? Problem is it’s on a wreck floatin’ in Reaver space, and four mercs sent by Qin’s unlikely rival Agnes Pierce will be racin’ your Crew to the prize—and they don’t give a damn about Jayne’s momma.

Chapter 6: Circling the Wagons: Greg Stolze penned this here Episode. Folk in the Core think they can put a leash on damn near everyone else in the ’Verse, and one of their leashes is named Special Independent Investigator Garth Mandrake. But a leash matters less to them what love power than who’s holdin’ it. Mandrake’s found himself caught between two political cliques within the Alliance. Their tiff strands him on an uncharted rock facetiously known as Barry’s Kingdom, with each side hiring a ship—the Crew and their greatest rivals—to pick him up and get him under their control. The Crews got to deal with double-dealing, rampaging wrecks and the namesake of the planetoid to get the SII in hand while he’s still breathing. And that’s before the Reavers show up.

Appendix: We’ve included a brand new FAQ, Chinese translations, collated all the Distinctions, added in the maps for the Kalidasa and Blue Sun Systems, and included a set of brand new tools for players and GMs—an Advancement Sheet that includes Reputation die ratings and a GMC Sheet, too!

Stay tuned for more news about this brand new supplement! Hope you’re as excited as we are to share it with you!

This post originally appeared on www.margaretweis.com.

Announcement: Guest of Honor at Mo*Con 2015

“Brought to you by Indiana Horror Writers, Evoke: Arts + Media, and Second Story, Mo*Con is a convention focused on conversations revolving around genre literature and social justice. If you enjoy writing, conversations, and food, you’ll find plenty to enjoy at Mo*Con (basically, imagine a room party held in a con suite).” — SOURCE: Mo*Con 2015 Announcement

Did someone say… Food? Conversations? Writing? I’m there! (And will, no doubt, be cooking once or twice as well.) If you haven’t been to Mo*Con, it is a place to just be. I went last year and had a wonderful time. Thanks to Maurice Broaddus for inviting me, and to his staff for putting on a great show.

What’s in store for 2015? Join the esteemed Ann VanderMeer, Lucy Synder, Jody Lynne, Nye, K. Tempest Bradford, Mary SanGiovanni and myself at Mo*Con 2015 in a lovely part of Indianapolis. Register for Mo*Con 2015 to get an early rate!

New Release: Geist Ready-Made Characters

RMC Geist


Thinking of running a game of Geist: the Sin-Eaters? Are your players unsure of who to play? Looking for a fast way to dive into a ghost story?

Geist: Ready Made Characters includes the Crossroads Drifters krewe, who perform for the living and the dead. Characters designed to for instant use in your Geist: the Sin-Eaters game.

Edited by Monica Valentinelli, Geist: Ready Made Characters includes:

  • Five pre-generated player characters, with both starting and experienced character sheets.
  • A brief break-down the character’s history to help players jump into the group.
  • Storyteller advice for the group, as well as links to established SAS adventures, such as Through the Ebon Gate

Geist: Ready Made Characters is available now in PDF and Softcover formats at the Flames Rising Shop!

Geist: Ready Made Characters was developed by Matt M McElroy and written by Jason Needham.

Now Available: Things Don’t Go Smooth

TDGS Cover

Our first supplement of new material to use at your table is now available in digital. What’s more, we just sent THINGS DON’T GO SMOOTH off to the printer. Want to know more about it? Read on!

Life’s not easy. Don’t matter whether you’re flying a leaky boat along the Rim or dodging Alliance cruisers in the Core, there’s always something or somebody getting in the way of a Crew’s honest day’s work.

THINGS DON’T GO SMOOTH presents a baker’s dozen of shady crews, crime bosses, megalomaniacs, and unexplainable phenomena designed to get in the way of your Crew. Each includes a wealth of story hooks, supporting characters, locations, ships, and background material to help you bring the ‘Verse to your table. GM’s will also find over 50 new Distinctions and Signature Assets, new enemy boats, rules for scene Traits and triggers, plus the Episodes “Merciless” and “Thieves in Heaven” to bring these characters to life! The Firefly RPG corebook is required to use this supplement.

We think you’ll appreciate the following:

  • Find 4 types of Antagonists ranging from crime bosses to the unexplained.
  • Offers advice on how to handle Reavers using Cortex Plus.
  • New rules introduce scene Triggers—giving GMs more dice to roll!
  • Use our fancy Episode Generator. Never get stuck for ideas again!

THINGS DON’T GO SMOOTH is a softcover supplement for the FIREFLY RPG and uses a freewheelin’ version of the award-winning Cortex Plus System. You can pre-order the print edition directly from Margaret Weis Productions or buy it in PDF via DriveThruRPG.com.

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