Thinking about Cortex Plus Action and Magic

Jack The Pumpkin King Avatar

In my free time, I’ve been playing around with the idea of translating Cortex Plus Action into other genres, and I have to say our motto that failure is interesting for the Firefly RPG made me think about how that would work for a dark fantasy or horror scenario. Of course, a Cortex Plus Fantasy system (and other fabulous hacks!) already exists, and that is available in the Cortex Plus Hacker’s Guide. For me, this line of thought is an exercise to bend the confines of Action. Why am I using that as the base? I’ve been neck-deep in the Firefly RPG for months, and my brain tends to be inspired by what I’m working on more than what I read.

Picture a scene where you and your cabal are attempting to perform rituals on All Hallows’ Eve due to the thinning of the veil between worlds. Maybe this grand ritual is to protect an entire town from malevolent spirits. Maybe the spell will unravel the laws of reality and you want to transport the town to the underworld.

In my worlds/settings, whichever world that happens to be, magic always comes at a cost. With this in mind, I was pondering what would happen in a Cortex Plus Action scenario where witches and warlocks collected various elements, tossed them into a cauldron, and the spell-of-their-design would either succeed or fail.

Dice-wise, using Cortex Plus Action as the base, here’s how I envision this would break down. It’s pretty rough since I haven’t playtested this at all, but hopefully you get the gist of where I’m going with this in its very basic form.

Your basic rolls remain the same: Attribute + Skill. Your Distinctions would be Traits D8 that shape the type of witch/wizard you are, and the triggers help you accomplish your goal in that vein. (e.g. You might be an Adept who’s keen on Elemental Magic who’s also an Herbalist.) However, to perform a spell you’re required to use Assets that are part of your stated intent for your roll. Mugwort. Hellsbane. Eye of newt. Etc. The more in line your Distinctions are with your Assets thematically, the more you get to use those dice. For this reason, I’d likely create categories of Assets to use as a guide that may work with various Distinctions representing schools of magic. That’s not to say that creativity shouldn’t be rewarded, but if dice are to be rolled that make sense for the fiction, then I feel the fiction needs to be clearly outlined–and there are a lot of variables to magic systems in general.

When you roll dice to perform a spell, you’re rolling against the laws/fabric of reality. So the GM would pick scene Traits that reflect how challenging it would be to accomplish your task. The scale for difficulty would remain the same, with D12 being the toughest. In some cases, you may also be rolling dice against an opponent of an opposite alignment. Going back to the iconic forces of good vs. evil, for example, you could be rolling dice to shield your entire cabal with a magical defensive barrier while another warlock is trying to set the group on fire with a supernatural form of dragon’s breath. I’ve got a very rough idea that GMCs could be supernatural or biological in nature to flesh out the setting.

Assets are important in my supernatural scenario, and right now I’m thinking they would be assigned to the elements in your spell, with a variable rating. Signature Assets would also have a variable rating, and they align with your goals as well. In a game like this, Assets would cost variable amounts to encourage Asset creation. Two Plot Points might get you one rare D4 Asset, while One PP might get you two D12 commonly found Assets. Similarly, I am also playing around with the idea that some spells yield new Assets when you succeed by 5 or higher, or that you could trade in your variable Assets for a new Asset with a higher die type once per scene. Maybe it’s a 2:1 scenario all the way through. 2D12 Found for 1D10 Common; 2D10 Common/4D12 Found for 1D8 Average and so on.

I imagine Complications that result from your rolls would likely be negative effects from failed rituals when you incorporate those Assets, but might scale more scene-or-setting based when you’re taking other actions that don’t require the use of magic. If you were to roll all 1s, that roll would end in the transformation of the spellcaster to an entity like a poltergeist or some other monster. Hint: I’m really keen on this idea, and want to playtest this further.

Once you’re no longer human, the Distinctions you chose at the start would continue to impact your actions in this state, and would shape how you interact with the living. Though botches might be rare, I’m considering what might happen if the positive aspect of your Distinction was only rolled when you were human, and negatively when you weren’t. Again, you can see how freeform this line of thought is, and why playtesting to work out the kinks would be important.

Now, here’s the tricky part: the Asset/Sig Asset rating. Right now, I’m leaning toward using D4s as rare, unstable, dangerous or poisonous items, whereas more common items come in at a D12. I realize that rating scale is counter-intuitive to how many die ratings normally work, but here’s my thought on this: when you add various elements to perform your spell, success should be easier when you use everyday, commonly found items. It’s only when you pick up and find the rare items that failure becomes interesting, and if you add the wrong element or the stars just aren’t right? Well, that’s when you have a greater chance of your proverbial luck turning sour.

Last but not least? I’d tweak the Lending a Die mechanic to encourage multiple spellcasters to try and pool together Assets and I’d also encourage group usage/creation/trading of available Assets as well. Signature Assets are, to me, something that you use as your lucky charm or part of your ritual that helps distinguish your character, and I rather like that those shouldn’t be shared at the same rating when they’re given to another player. A wand. A cauldron. An amulet. A phylactery. A familiar. Any resulting Complications from a lent die would be an area effect that would impact the whole cabal/coven/circle as opposed to multiplying Complications–with the exception of a botch. IF you are casting a master ritual AND you manage to muck it up so badly that all 1s are rolled? I think those townspeople might have to start running…

Anyway, with Halloween and my novel revisions on my mind this weekend (Can’t you tell I’m starting to hang art up on my walls…FINALLY?) I thought I’d throw out this off-the-cuff train of thought about using Cortex Plus Action in a dark fantasy game. I’m in the mood for magic. Don’t forget! For a finished, polished hack that uses Cortex Plus, be sure to check out the aforementioned Cortex Plus Hacker’s Guide and get thee to rolling!

    Mood: Creative!
    Caffeinated Beverages Consumed: I’m chemicalized.
    Work-Out Minutes Logged Yesterday: Um… I’d better get on that!
    In My Ears: Cat. Whining.
    Game Last Played: Age of Reckoning: Kingdoms of Amalur.
    Book Last Read: Re-reading His Dark Materials trilogy by Phillip Pullman
    Movie Last Viewed: Lucy
    Latest Artistic Project: Um…
    Latest Fiction/Comic Release: Last Man Zombie Standing. See also: need to write more flipping comics and exercise my art skillz again. Feh.
    Latest Game Release: Mortal Remains
    What I’m Working On: Primarily tie-in games work, original comics, and novels.


Progress Report #6: Thar Be Dragons

I’m firing myself when it comes to these progress reports, but for the love of the stars…there’s a good reason why I’ve been fairly quiet on the writerly front.

While the Firefly RPG has been the primary focus for my day job, other projects I lovingly refer to as “zombies” have come back from the dead. Plus? Dragons or more aptly named: a multi-headed hydra who answers to the name Reality. Moving, hospitals, friends…my routine got buggered. Everyone’s doing well, just altered a bit as Lord Lardbottom is beginning to lose his sight (Do they make bifocals for cats?) and other human parts were tinkered with. (Thankfully, not mine as I am not a fan of hospitals in general, but will suck it up if I need to and am able to attend…with vigor.) Still, that doesn’t excuse my lack of bloggery, and I’m beginning to think it’s more valuable for me to write for you here, than Tweet or FB anecdotes. Hrmm…

And now we pause for a moment of discovery. I’m listening to Good Omens in the background for the first time, and ZOMG THERE’S QUEEN IN MY STORY ZOMG!!! A-hem. Yes, *huge* Queen fan. And I’m not sorry about it! Though I should say that singing Fat Bottomed Girls at the top of one’s lungs while driving will entertain shockingly bizarre looks from other drivers.

Annnnnd back to the task at hand. Routine? Yeah, that got shot to hell in some kind of bullet-tested handbasket. Potentially made out of glass, but not sure. So, I’m back to setting goals, to-do lists (it is squamous), and taking it one day at a time. Slow and steady wins the race. Don’t ya love turtles?

The good news about changes in life, the universe, and everything is that my theme song has shifted to the opening sequences for Rawhide. Oh, if ever…I am rollin’, rollin’, rollin’…

Games

My work on roleplaying games since the last progress report which, if I remember correctly, was accessed via a TARDIS. Here’s a status update on where I’m at right now.

  • Firefly RPG – The print edition of the Firefly RPG corebook is now available at a friendly local game store near you. Shiny!
  • Echoes of War: Thrillin’ Heroics – We surprised fans with a print compilation of our first four Echoes of War Episodes, including “Friend in Low Places”, and the Serenity Crew. We sold out at GenCon!
  • Echoes of War: Bucking the Tiger – A digital version of this Episode went live in the month of May as promised!
  • Things Don’t Go Smooth – This book is currently in layout and is slated for a Q4 release. I have a blog post you can read about on the MWP website. Get the lowdown on Things Don’t Go Smooth.
  • Hunter the Vigil: Mortal Remains – This book went live in May. I wrote and designed the interstitial fiction for this supplement; I also edited this book.
  • Cortex Plus Hacker’s Guide – I wrote an essay geared for Cortex Classic fans interested in tweaking their sheets for a more cinematic style.
  • Unframed: The Art of Improvisation for Game Masters – I wrote an essay about worldbuilding by the seat of your pants. Sounds about right, eh? This was released in July.
  • World of Darkness: Dark Eras – Wrote the Hunter: the Vigil supplement for this book for 1690s Colonial America. Threw everything and the kitchen sink into this supplement! It is jam-packed with story.
  • Brandon Sanderson’s Mistborn RPG – I contributed to the Skaa supplement for this game and Logan Bonner is my developer. It’s still on the schedule; I hope to give you an update on this in the coming months.
  • Vampire the Masquerade: Red List – Working on it! We’re expanding the outline and dumping more into this supplement. Hang in there!
  • Vampire the Masquerade: Ghouls – I’m writing the fiction for this book, which will be edited by my developer. I’m also editing the main text.
  • …and more Firefly and soon-to-be-announced fun!

 

Comics

I am working on three original scripts, one of which I have a publisher for. I pitched to a few publishers and individual writers but haven’t heard anything back. (Yes, I’ve been depressed about the lack of responses.) Instead of waiting and pitching another five years to get a standalone comic published, I’ve decided to move ahead with a pair of scripts. From there, we’ll see. I’m in the project set up phase right now. More to come after some ink is dry! But yes, this is all on spec.
 

Fiction

Project set up for a pair of novels I need to finish by the end of the year. A light has opened for my Violet War novel, a possibility I cling to–and it’s rejuvenated me. Short fiction is on hold and I’m putting off revisions for a Lovecraftian novella in favor of my novels. Both are on spec.

My schedule will shift at the tail end of October, but I’m not waiting any longer to start working on these projects. Like Queen Bavmorda oh how I want the darkness to come so I can hibernate in my writer’s tower a touch, but the key word for me right now is finding a work-life balance that’ll support writing my own original work while I get these comics and novels done.

That’s all for now cats and kittens… Hope you’ve enjoyed this edition of “What Monica’s been up to!” and I’ll see you in a new blog post. I’ve got a Cortex Plus Halloween hack I’m mulling over and other hilarity of a funner (artistic) variety.

Because funner is totally a word. Funotally.

Cheers!
 

A Fond Farewell to Studio Ghibli

Spirited_away_icons4_by_SpiritedAwayClub

Working on getting ready for GenCon 2014, where we’ll be presenting the Firefly RPG corebook in print. I’m also wrapping up some other gaming supplements that have been sitting on the back burner, and am getting ready to dive into a new (yet announced) edition of an RPG in September. Been scrambling, really, to get caught up after our move and make sure I answer questions as fast as I possibly can. The Firefly RPG fans are reaching out to us every which when they can, and myself and our team have been hitting the forums, Google+, Twitter, Facebook, etc. and while everybody has been great? I’m ready for some time off from the web, in part because the news has been incredibly depressing lately and it’s hard NOT to see it, even when you’re logging in to answer a few questions.

I suppose any art-related news I share will likely sound anti-climatic given today’s current events, but it does depress me that Studio Ghibli is putting an end to new film production on so, so many levels. I watch a lot of anime, along the lines of Death Note and Ghost in the Shell, and fell in love with Studio Ghibli’s films some time ago, beginning with the first film I saw of theirs, Princess Mononoke. For as long as I can remember, I’ve been in love with Far East myths and legends and really love the growth of characters in these films. It’s sometimes hard for Western audiences to grasp, but often the antagonist (like Lady Eboshi in Princess Mononoke) isn’t a flat “villain” in the sense that the audience clearly knows/wants this character to get what’s coming to her/him. X-Men’s Magneto is a good Western example; in some cases he’s clearly rendered as “the” character to bring down. In others, you sympathize and even want him to survive. Not to get too off-topic, but in strange writerly facts I’m obsessed with martial arts films(1), too. I also have a kodama on my netbook and more collectibles than I care to admit. *fist bump*

Totoro Screencap

Though they do have films in their catalog that are more eastern, like the fairy tale Spirited Away and From Up On Poppy Hill, the company has also adapted books to animation, like the amazing Diana Wynne Jones’s Howl’s Moving Castle. Ghibli’s attention to artistic details, which employ traditional animation visuals, has turned me into a huge fan.(3) What this news means for the future of 2D animation I’m not really sure, but I do hope that 2D animation won’t be totally replaced by 3D modeling. What can I say? 3D modeling and digital animation has greatly improved over the years, but I’m in love with brushstrokes and line art. I much prefer to see the artistry than a sterile, perfect rendering. Art is my religion.

soot sprites

Studio Ghibli, in my mind, is the reason why more people here in the states have become familiar with anime in general. I can only imagine the studio’s impact and popularity in Japan and how this news is being received fans over there–maybe one day I’ll be lucky enough to travel and visit the Studio Ghibli Museum. Regardless, the films are all exemplary(3) in my mind and I’m sure I’ll enjoy them for years to come. Just very, very sad that there won’t be anymore.

Kodama Screen Cap

(1) As my memory is shot, I don’t really remember titles or *gasp* names unless I write them down immediately before or after. See also: this is the reason why I am surrounded by notebooks. Tsui Hark is one director I follow, though.

(2) Note that I opted for a screencap from Princess Mononoke, Spirited Away, and My Neighbor Totoro in this post.

(3) Ayup. Fan art may be in my future.

UPDATE: A reader on Google+ shared this new article with me. Seems there might be more to the story here. Studio Ghibli Is Not Dead Yet

    Mood: Wait. It’s Monday, again? WTF’ery is this?
    Caffeinated Beverages Consumed: There is not enough chemically-induced lifts created in the history of mankind to get me through to today.
    Work-Out Minutes Logged Yesterday: Well, I unloaded more boxes. You know, because unpacking is work.
    In My Ears: That shocked sound you make when you realize you left the air conditioning on all night.
    Game Last Played: Age of Reckoning: Kingdoms of Amalur.
    Book Last Read: Re-reading His Dark Materials trilogy by Phillip Pullman
    Movie Last Viewed: Spirited Away
    Latest Artistic Project: Making gifts.
    Latest Fiction/Comic Release: Last Man Zombie Standing. See also: need to write more flipping comics and exercise my art skillz again. Feh.
    Latest Game Release: Mortal Remains
    What I’m Working On: Primarily tie-in games work, original comics, short stories, and novels.


So About That T-Shirt

Gromit Reading Avatar

You know how it goes. You think you’ve got a MASSIVE BRAIN with THOUSANDS OF NEURONS and you’re going to IMPRESS EVERYONE with your AWESOME BLOG POST and your BRAIN POWAH! Nada. Giant brains are meh and so 1890s…and this makes me die a little. Well, a lot but so it goes.

I posted a selfie (this was a feat in and of itself, as I suck at taking selfies and almost always get an elbow all twisted or squinchy face) and got lots of compliments on earrings, T-shirt, and smile. Yes, I have teeth and shockingly–not pointy! Hair is non-existent as I have a bad hair day at least six times a week. It’s a sentient being that has a mind of its own–at least it’s not vampiric. Because vampiric hair would be very messy. GAH. Have vampires on the brain again. Must stop now while I’m a head. *You may groan now.*

Here it is:

Bad Hair New Glasses

To give credit where credit is due<---muy importante---the T-shirt is from the Comic Book Legal Defense Fund, of which I am a PROUD supporter. Spotted the awesome T on Twitter (I believe it was a photo opp with the illustrious Neil Gaiman) and was pointed to the store. Ergo? One of these is now in my possession. I wore it to the grocery store and people smiled back at me. Kind of freaked me out. See also: Things You Should Know About Introverts numbers 2, 5, and 8. That day, anyway.

NEXT!

The enamel earrings I made from a shaggy chainmaille kit by Unkamen Supplies. (They also have an Etsy store). Chainmaille, as it turns out, is the one type of jewelry making that my feline overlords will not mess with and it’s fairly therapeutic in a non-habit forming way. Well, provided I can bend the loops right anyway. They F-bomb with e-v-e-r-y-t-h-i-n-g. Bastards.

That’s it for today’s edition of Life in the Writer’s Lanes, otherwise known as Mundania. Peace out.

    Mood: Caffeine… CAFFEINE…
    Caffeinated Beverages Consumed: Caffeine… I needs it. I wants it. My presshusssss…
    Work-Out Minutes Logged Yesterday: There were stairs. I did them.
    In My Ears: That shocked sound you make when you realize you left the air conditioning on all night.
    Game Last Played: Age of Reckoning: Kingdoms of Amalur. Hot on the heels of these crazy-ass beasty looking things with crystals coming out of their backs.
    Book Last Read: Re-reading His Dark Materials trilogy by Phillip Pullman
    Movie Last Viewed: Wallace and Gromit: Curse of the Were-Rabbit
    Latest Artistic Project: Been touching up things around the house. Does that count? And technically, you’re looking at it. No not the post, the earrings I mean.
    Latest Fiction/Comic Release: Last Man Zombie Standing. See also: need to write more flipping comics and exercise my art skillz again. Feh.
    Latest Game Release: Mortal Remains
    What I’m Working On: Primarily tie-in games work, original comics, short stories, and novels.


A Roundabout Post on Business Models

Mad Hatter Avatar

Have just emerged from the crucible where many loose threads have either been cut off or knotted; some much longer than others. Overall? I’m good. Very good. Planning on a tattoo (if I’m not a wus, find a great artist, and get past the pain part of it…), slowly but surely unpacking my art supplies, and getting back into a routine after weeks of upheaval and changes. I’ve realized that “c” word–change–is very scary to a lot of people, because it often means that you have to take someone from point A to the unknown. Sometimes, folk double down because it’s easier to dig your heels in than open up your ears and listen to someone else. That means you need to admit that you’re wrong or, as is the case with business models, you’re required to change more than you bargained for.

Hence the reason for my post today. Possibly more about my own musings than anything else, but it’s been bugging me so there you be. You see, there seems to be a new-old growing emphasis on worrying about how one gets published. It’s either self or agency with nothing in between. Some writers position themselves and incorporate their platforms as a self-publishing or traditional advocate–even though themselves may opt to do the opposite later on down the road. This, dear readers, is called “marketing.” It is marketing the dream that anyone can be a best-selling novelist at any time–all you have to do is take these easy steps…which should sound familiar because it is. “How to Get Published and Become a Best-Selling Novelist” is an old conversation. It is nothing new. This is just the latest iteration.

The problem, however, is that there are a lot of falsehoods that often circulate. On the internet, there is no middle ground. Nobody can take a fair and safe and balanced road with respect to a charged topic without falling into obscurity, because this is the way the medium works and reams of data proves this, too. Nobody can make a mistake, either, for that sticks around forever. This is how/why bad information gets shared and popularized–especially when it comes to the Great Mystery of Internet Retail. No one cares if something is true or not, what seems to matter is whether or not that statement is popular and somehow…if a bunch of jackalopes believe it…well then by golly you better, too. Selling anything online is known to those of us who have worked on the trade side, but seems to conjure up all sorts of cyber demons for everyone else.

This should come as no surprise to anyone, but most (if not all) internet retailers are in the business to sell their products for a profit, and often seek to increase their earnings every year. One way to do this is to cut out the publisher altogether because the margins are better all around and a retailer has more control over rates on that level. In short, in this model all writers become publishers under the new terms which may be subject to changes at any time. With no publisher to speak of, an internet retailer doesn’t have to negotiate. They just do. Here, timing is key. When the first obstacle is removed, then the writers have no choice but to deal with the new terms.

Is this philosophy evil? I don’t really think of this as evil or good since no animals are being sacrificed to Beezlebub in the process; this is a method of doing business by scrutinizing one’s bottom line and setting a certain expectation as to how much money is enough. Which? Yes, greed can/does happen. I do think this methodology can/will be problematic long-term, as I prefer to see healthy competition instead of monopolies, and this method undoubtedly means I’ll have to write more than I would have in the past in order to earn the same amount.

Only offering my book via “a” dominant retailer concerns me because I’m in this for the long haul. I cannot compete with everyone else on “a” site unless I put out more, and more output for the same money is maddening. One would think that I could retire eventu—HAH HAH HAH HAH HAH! More outlets for me to sell my books/games, etc. is better for me as a writer and a consumer, because more choices equates to better business decisions on my end, both buying and selling. I want options. Hence, part of the reason why I now prefer print and eBook distribution to digital only releases, because print distribution opens up more markets for me. (Comics not so much, given the changes there and the threshold I’ll have to achieve. It’s not impossible, but still…)

Each retailer’s shopping cart may vary, but in several cases everything that you see on a major retailer’s website can be manipulated either programmatically or by hand. (Smaller shopping carts typically have fewer options.) So any third party data that is gleaned off the website is pretty much useless, because some of these changes are so sophisticated they can be manipulated based on the time of day, region, etc. What’s more: scraping data, which is used by spammers, doesn’t always/can’t get everything. The margin of error is so big, it’s not normally adapted as a trusted method of obtaining data, and when it is? The conclusions based of this faulty data do a lot more harm than good.

To conduct tests for website analytics in particular, there is usually a control period set up for A/B testing where no conclusions are made to watch the patterns and regular traffic. (Keeping in mind that there is no standardization of terms for web analytics. Definitions vary widely.) Most often, one-offs in web analytics turn out to be anomalies. What the vast majority of web analysts care about is not the one-off stories, but trends and comparative analysis against other websites. Deeper analysis often includes how a site’s products are bought, like pay-per-click advertising, referrals, affiliates, etc. What’s more, it is highly unusual to provide such analyses anonymously, given that there is a lot of junk data that’s out there.

When any publisher also becomes a retailer, this can introduce a conflict-of-interest as the internet retailer is now in direct competition with the publisher on a product-by-product level. There is no possible way for any publisher to “compete” with an internet retailer on a sales level unless that publisher also opens up their own store or offers an affiliate store from a trusted partner. Which, honestly? I’d encourage all publishers to seriously consider this (if they haven’t already) and to hire employees with a strong background in internet retail–not just selling books, but specifically eCommerce. I feel that this level of competition is not only healthy, but it will drive innovation and benefit readers, too.

Mind you, there are many different business models that come into play when it comes to online or even offline sales. I dove into one, so let’s look at another. The OneBookShelf sites, for example, (e.g. DriveThruRPG.com, DriveThruComics.com, and DriveThruFiction.com) put the power of the online sale back into the publisher’s hands and all them to opt in/opt out for site-wide promotions. Here, publishers control the prices. OBS also shares data with publishers on a site-wide basis so you can clearly see what the trends are. The question is why? Well, publishers on the site have the power to do what they want with their products. They have on-site data access, earn points for on-site marketing promotions, and a number of other techniques they’ve been using for over ten years. So for OBS, it’s more beneficial to create partnerships with publishers, because as the publisher achieves greater success, then OBS benefits, too. The disclaimer here being: yes, many of my games and a few of my stories are sold through these sites and I have a working relationship with them. For a different view, you can always read Simon’s write-up about this topic, too.

Anyway, that’s just a very brief look at internet retail on a 10,000 foot level. My point? When it comes to these discussions…indie, trad, etc…. These aren’t and shouldn’t be black-and-white ideologies. What works for you may not work for someone else, and sometimes even I need to remind myself of that given the ferociousness of how one-true-wayisms are presented online. At no point do I ever want to hear a writer or publisher “should” make a specific decision when it comes to their career or modus operandi. I do think that it’s important to look at long-term goals, however, because short-term decisions for the sake of a temporary gain could be very harmful in the long run. People who work on the trade side of the publishing industry–they know their shit. Personally, my money’s on what they know from their experiences selling books for 100s if not 1000s of writers and not on what the internet is telling me. But that’s just me.

    Mood: Zen. I found it!
    Caffeinated Beverages Consumed: Two and a half.
    Work-Out Minutes Logged Yesterday: HAH HAH HAH
    In My Ears: “Playing” Along by Keane
    Game Last Played: Age of Reckoning: Kingdoms of Amalur–I’m out of lock picks. DAMODAR!!!
    Book Last Read: Re-reading His Dark Materials trilogy by Phillip Pullman
    Movie Last Viewed: Wallace and Gromit: Curse of the Were-Rabbit
    Latest Artistic Project: Been touching up things around the house. Does that count?
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Mortal Remains
    What I’m Working On: Primarily tie-in games work, original comics, short stories, and novels.


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