Now Available: Things Don’t Go Smooth

TDGS Cover

Our first supplement of new material to use at your table is now available in digital. What’s more, we just sent THINGS DON’T GO SMOOTH off to the printer. Want to know more about it? Read on!

Life’s not easy. Don’t matter whether you’re flying a leaky boat along the Rim or dodging Alliance cruisers in the Core, there’s always something or somebody getting in the way of a Crew’s honest day’s work.

THINGS DON’T GO SMOOTH presents a baker’s dozen of shady crews, crime bosses, megalomaniacs, and unexplainable phenomena designed to get in the way of your Crew. Each includes a wealth of story hooks, supporting characters, locations, ships, and background material to help you bring the ‘Verse to your table. GM’s will also find over 50 new Distinctions and Signature Assets, new enemy boats, rules for scene Traits and triggers, plus the Episodes “Merciless” and “Thieves in Heaven” to bring these characters to life! The Firefly RPG corebook is required to use this supplement.

We think you’ll appreciate the following:

  • Find 4 types of Antagonists ranging from crime bosses to the unexplained.
  • Offers advice on how to handle Reavers using Cortex Plus.
  • New rules introduce scene Triggers—giving GMs more dice to roll!
  • Use our fancy Episode Generator. Never get stuck for ideas again!

THINGS DON’T GO SMOOTH is a softcover supplement for the FIREFLY RPG and uses a freewheelin’ version of the award-winning Cortex Plus System. You can pre-order the print edition directly from Margaret Weis Productions or buy it in PDF via DriveThruRPG.com.

Ni No Kuni PS3 Review

Ni No Kuni Cover

I don’t even know where to start with this review of Ni No Kuni: Wrath of the White Witch, because I haven’t written one for some time and I have a deep, profound love for this game, its artistry, and its story. One of the first RPGs I played was Final Fantasy IX, and I was really fond of the way you could travel on the world and find little easter eggs scattered throughout. And, as you know, I am a huge fan of Miyazaki’s storytelling because it’s often challenging (From Up on Poppy Hill) without being dumbed down. Not to mention, the more traditional style of animation is something I prefer given the feel of painted landscapes, etc.

The story is about Oliver, a young boy who’s lost his mother. To rescue her, he travels to another world with the guidance of a fairy named Drippy, to battle alongside his wizard’s familiars. The game mechanics are easy enough to learn and there’s an incentive for leveling, for your familiars grow in power and might alongside you.

NNK Battle

Since you have the option of switching out familiars, you can alter how challenging the game is when you explore the world and change your battle style on-the-fly. Learning spells and alchemical formulas, finishing sidequests, and advancing the story is evenly spaced so you don’t “forget” where you are in the story. The animation and world exploration is, by far, one of my favorite parts of this game because playing it is like being immersed into a Studio Ghibli film that lingers on…and it’s quite delicious.

I don’t want to give too many spoilers on this, partly because I’m only a third of the way in, but if you like Studio Ghibli, Kingdom Hearts, or Final Fantasy IX and older games in that franchise I really think you’ll dig this game and enjoy the experience. It just hit a “Greatest Hits” status, too, so the price has dropped considerably.

Level thee well!




Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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