An Anti-Climactic Resolution

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Just a quick note! I’m taking a break from fluttery butter updates on Facebook, Twitter, Tumblr and blogging periphery for the rest of January. This’ll give me a chance to work on a few resolutions.

Anything work-related (e.g. release announcements and the like) will still be posted, though! :-) More to come!

AND HAPPY NEW YEAR!

    Mood: Determined
    Caffeinated Beverages Consumed: WOOOOOOOOOOO!!
    Work-Out Minutes Logged Yesterday: *coughs* I was hungover.
    In My Ears: The Snowmen Doctor Who
    Game Last Played: Tetris
    Movie Last Viewed: Resident Evil: Apocalypse
    Latest Artistic Project: Holiday gifts
    Latest Release: “The Button” We Are Dust anthology



Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books.

In addition to her own worlds, she has worked on a number of different properties including Firefly, Vampire: the Masquerade, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

Want to Interview or Hire Me? Send Fan Mail?

Would you like to hire me? Because my projects and manuscripts are in flux, I am always open to discussing new opportunities with publishers and studios. As a full-time writer, I spend a portion of my time seeking new gigs–so don’t be afraid to reach out. If you’re interested, please e-mail me via my Contact Page. I typically reply to work-related e-mails within one-to-two business days.

Want an interview? If you’d like to interview me or request a guest blog post, please connect with me via the contact page, too. Due to time constraints and other communicative concerns, I typically don’t follow up on requests via social media.

Keen on sending fan mail? I am also happy to engage with readers and fans. Please note that I am unable to reply satisfactorily to certain types of queries related to the companies I work for due to the agreements I typically sign. If you have a question about a TV show or a line of books, the best way to get your answer is to contact the studio or publisher directly.

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