New Guest Post at Apex: Creating a Language Based on Symbols

In this month’s installment of my Creating an Alien Language series, I take a look at how I would create a rudimentary, symbolically-based language. Here’s a quote from the article:

One of the concepts I mentioned last time was the idea that you need to have some sort of language key to use as your foundation. Before we get any further, I’d like to remind you that your aliens need to be able to create the symbols in the first place.

My basic requirements for a symbolic alien language are:

  • The biological ability to create a symbol
  • The proper instrument(s) to represent a symbol
  • The ability to understand what it means

Mind you, some writers have employed the use of an invisible symbolic language that can be seen either on the astral place or by manipulating subatomic matter. Whether or not your symbolic language appears to humans or other aliens is not something that you need to decide right now, because that could develop as a plot element for your story. However, you still need to know how your aliens will use your language. –SOURCE: Creating an Alien Language: Rudimentary Symbolic Language

Be sure to drop by and check out the full article at Apex Book Company. Word on the street is that they have a book sale going on right now, too.

About Monica

Monica Valentinelli is an author and game designer who lurks in the dark. She has worked on both original stories as well as tie-in fiction for games like Vampire: the Masquerade. Her short stories have appeared in Apexology: Science Fiction & Fantasy and the upcoming New Hero anthology from Stone Skin Press.

By day, Monica is the Marketing Director for Steve Jackson Games and John Kovalic’s business manager. By night? The author wanders into the wilds of her computer to unearth fantastic stories and compelling characters.

Contact Monica.
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