My New Guest Series at Apex: Creating an Alien Language

Blogging for Apex Book Company has been a lot of fun, in part because I get to talk about things that interest me and loosely relate to things that I’m working on as well. I decided to write a series of posts about creating your own alien language, in part because I have to do the same thing for a project I’m working on. The first post is entitled Creating an Alien Language: Your Language, Your Rules and discusses the key points I consider when I think of language.

Here’s a peek:

What is a language? Break the concept down to its barest components, and all a language really is, is a meaningful sequence or pattern based on understanding a unique key. Once you determine what that key is, you can create any language that you want. That “key” can be based on text, numbers, sound, color, shapes, non-verbal cues like movements of the body, etc. It can be exceptionally complex or incredibly simple, too. –SOURCE: Creating an Alien Language: Your Language, Your Rules

I hope you find the time to follow along and chime in with your thoughts. This will be an ongoing series for a few months, be sure to tune in for next time.

:)

About Monica

Monica Valentinelli is an author and game designer who lurks in the dark. She has worked on both original stories as well as tie-in fiction for games like Vampire: the Masquerade. Her short stories have appeared in Apexology: Science Fiction & Fantasy and the upcoming New Hero anthology from Stone Skin Press.

By day, Monica is the Marketing Director for Steve Jackson Games and John Kovalic’s business manager. By night? The author wanders into the wilds of her computer to unearth fantastic stories and compelling characters.

Contact Monica.
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